Skip to content
RivalArk

THE RIVALARK CLUSTER

ONE CLUSTER. MULTIPLE REGIONS. ONE COMPETITIVE ECOSYSTEM.

RivalArk connects regional PvP servers through shared systems, seasons, rankings and events.

  • Solo/Duo
  • Crossplay
  • EU / NA / OC
  • Seasonal PvP

HOW IT WORKS

WHAT “CLUSTER” MEANS HERE

LIVE

REGIONAL SERVERS

Pick the region closest to you for the lowest ping. Each region runs its own servers.

LIVE

CONNECTED MAPS

Maps in the same cluster are linked: take your survivor, items and dinos from one map to the next.

PLANNED

SHARED PROGRESSION

Rival Rating, rankings and rewards follow you across maps and wipes.

REGIONS

WHERE RIVALARK RUNS

EUROPE

LAUNCH REGION

Falkenstein, DE

The Island · Ragnarok

VIEW SERVERS

NORTH AMERICA

COMING SOON

Same rules, same cluster, closer to the West Coast.

OCEANIA

COMING SOON

Planned. Opens on demand from the community.

TRANSFERS

TRANSFERS INSIDE RIVALARK

Move your survivor between the maps of the same cluster: upload on one map, download on the other.

Cluster Solo-Duo

The Island ↔ Ragnarok

  • Survivor
  • Items
  • Dinos

Transfers only work between maps of the same cluster. Structures always stay on their map.

SEASONS

EVERY WIPE HAS A PURPOSE

A season runs from one wipe to the next: it opens on a fresh world and ends with the season finale.

THE SEASON CYCLE

  1. Launch
  2. PvP season
  3. Season finalePLANNED
  4. Winners & prize poolPLANNED
  5. Wipe
  6. New season
Season length
One wipe cycle
Resets with the wipe
Survivors, items, dinos and structures
Survives the wipePLANNED
Rival Rating, leaderboard history and rewards

PROGRESSION

WHAT CARRIES OVER?

Not everything starts from zero. What you earn cluster-wide stays with you.

SystemMap transferWipe & new season
SurvivorTransferableReset
ItemsTransferableReset
DinosTransferableReset
Rival RatingPLANNEDCluster-wideKept
Leaderboard historyPLANNEDCluster-wideKept
Rewards & achievementsPLANNEDCluster-wideKept

Rival Rating, leaderboard history and rewards are planned and not active yet. Transfer rules come straight from the server configuration.

CLUSTER-WIDE SYSTEMS

A CLUSTER BUILT AROUND LONG-TERM COMPETITION

PLANNED

RIVAL RATING

Progress beyond a single wipe.

LIVE

SEASONS

Every wipe has a purpose.

PLANNED

PRIZE POOLS

Compete for more than loot.

PLANNED

CUSTOM EVENTS

Something different from the usual ARK loop.

PLANNED

CUSTOM MECHANICS

Features from the RivalArk mod.

LIVE

CONNECTED MAPS

One competitive ecosystem across multiple maps.

INFRASTRUCTURE

BUILT FOR PvP

What runs behind the servers — without spec sheets.

LIVE

DEDICATED HARDWARE

RivalArk runs on a dedicated server in Falkenstein, DE, not on a rented game-server slot.

LIVE

AUTOMATED MONITORING

A watchdog checks every game server and restarts it automatically after a crash.

PLANNED

REGIONAL INFRASTRUCTURE

Europe is live. North America and Oceania follow with servers in their own region.